![]() ![]() I hope “Daemon X Machina Beginners Guide (Tips & Tricks)” helps you. Now, if you want to be up close a bigger R or S might be useful, as they will keep a target locked on, but if you are fighting from a medium distance with rockets or assault rifles you might be able to go with a smaller vision. S gives you a square with I believe the first number being your width and the second height. Your various heads have different stats for their sight size. On the other hand, if your gun has high base damage and less bullet, you might be able to catch him by surprise and deal more damage. If the enemy has high bullet protection, then a weapon with high bullet damage will be less effective. Sadly t exactly privy to the formula that is used to calculate damage, so i can’t tell you exactly how good which piece of armor is and what is better in the long run. The same with Laser weapons who have a Laser damage Stat. If their bullet defense is lower, then they take more damage, and vice versa. The enemy in turn has Defense & Bullet defense. If you look at Bullet weapons you see two damage stats. You’d assume that a weapon with high laser defense would be good against lasers, and you are partially right. Now you might wonder, what does that mean? ![]() So you may come across armor pieces that have high defense but feature rather low bullet/laser defense. Heads have a Firing Support stat, which seems to be added as a percentage bonus to the total stats. That 160 fire rate assault rifle is now firing at 320 instead. Lets say you have a fire rate Support of 200, that means your gun should fire at double the normal fire rate. Otherwise, ignore it.Īdded bonus to melee attacks. Only useful if you throw a lot of debris and stuff. Some laserguns have a Shot Delay between various shots. I am assuming that 100 = base and no change. X-Support StatsĪs many of you may have come across the arms and wonder “What does exactly the ‘Fire Rate support’ stat do?”, well, here are some answers. It all depends on how much memory you are using. Yes, even legs and arms can reduce or raise that time. Press X on your controller or F on your keyboard to cycle to a more detailed stat page and there you can see that equipping various items will raise or lower your lockdown time. Lock On Time & Other Statsĭid you know that Lock-On-Time and other stats, but mainly lock-on-time are affected by memory capacity of yours? And I do not mean just the head. Doesn’t matter if you do it regularily before every mission or not. That is all said, as anything more would be spoilers. That means you need to unequip all of your weapons in the right and left hand, shoulder, auxilery, and the pylons. There will be a time when you are asked to come unarmed to a mission. On the other hand does the same apply to you, so if you get thrown back you got some invulnerability to enjoy. However, when doing Co-op, be aware of when your opponent is knocked down because while they are knocked down they can not be hurt. In other missions you can just knock them back endlessly. In some missions that might spell instant win because of water or other surface dangers that will instantly kill them. Its good for farming if you can take them down.ĭId you know that you can use various stances to enhance yourself, but you need at least 200 femto to actually use them and they all recharge independently.
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